Hello, I’m working with unity and I’m using HDRP. My problem is when I get close to my object, the object becomes transparent and we can see through the object, which I don’t want. I have clipping planes near distance at 2m so that’s not the problem. Additionally, by adding a main camera, I don’t see through my object but I see my main camera in my object.
In this image, you can see my object and the other camera inside my object. How do I fix it ?