Hello, I am new to the forum and already posted this to the shader department, but I am not sure if it is right there:I am quite a newbie when it come to shaders.
What I want to do is, that my hex based maptiles are see-through and only the edges are visible. My problem is now, that when I make my shader into a material and put that on my hex the hex is not see through.
My shader: shader-graph-fresnel hosted at ImgBB — ImgBB
Note:at PBR Master I set the shader to transparent
The tutorial I followed for the shader:
https://www.youtube.com/watch?v=Ar9eIn4z6XE
The model I am draging the material, created with the shader on, is a cylinder with six edges imported from blender. It doesn’t have any texture