Hey all, I want to add a speedbuff to my player in the snow when the character is not pushing snow down. I have a working shader for lowering the vertexes using an render texture. What would you advice doing to check if the player is pushing snow down? Current the texture is create by placing red particles on a separate layer.
i guess can do getpixels/readpixels from rendertexture,
to check from player position and/or forward a bit, if there is already cleared area.
or separate 2d array that you fill with cleared/not cleared values, and use that as a speed multiplier…
but i guess thats the same as checking pixel color directly.