I was wondering how I might go about setting up multiple cameras looking at slightly different places attached to a character. The look would be something along the lines of a single tessellated view, like what an insect might see.
Any ideas or direction on how to do this would be greatly appreciated! Thanks!
What he said. These x and y values are what you want to fiddle with. And the depth attribute defines whats on top of another, the highest value being on top.
I always thought these features would suit a first person spider game, with 8 cameras…