seeing the texture on both sides of a polygon

Hi

What is the best way to create doublesided polygons.
What i mean is that with a single polygon you have to make
a copy, flip it to see the texture on both sides, but what if i like to
do this with a complex model like a flower.
Do i have to make a copy and to reverse normals ?
any ideas would be appreciated

Thanks

Norby

vegitation (two sided) shader?

http://www.unifycommunity.com/wiki/index.php?title=Shader_Archive

Thanks

I work with cinema 4d, and i like to prepare my playground
completely with it first. including textures and shadow mapping.
if i use this method do i need to replace all vegetation textures.

Norby

not sure - someone else will have to chime in on that one. i don’t really know much about shaders yet i’m still learning other things at the moment and i have no experience with cinema 4D (i’m using blender). Sorry ; )

Yes, you need to do that (if using 9.1 and fbx export / dont know what happens at 9.5 with direct import), but if you are using lots of the same model (all with equal name, mesh and UVs), unity will notice that and replace the texture for all at once, when editing the material.
I would recommend building a little test-scene before doing all the work…

I will do some test

thanks for the info

Norby