I hope this feature exists… I can’t imagine not being able to find out what the total # of particles are currently running in the scene… it’s vital for optimizing for mobile.
My first guess was that it would be in the “stats” window, but it’s not… so, where is it?
Thank you for the link… this seems to only be per particle system though, not the total count.
I can probably script up something to find the total particle count, but I can’t believe it’s not built into Unity… knowing the particle budget is very important on mobile, and something I’d want to know in addition to draw calls and tri count.