Seek for example of planar reflection probe

I just add the default mirror game object to the HDRP demo scene and it shows up many “ghost” black line. I thought it may due to multiple reflection probe in the scene and I try to disable all reflection probe and the mirror image start flickering. Just like the video below:

So I would like to ask is there any example that using the planar reflection probe as mirror?

Probably because of ambient occlusion?
Try to turn off and see it if fix.

Thanks, the ambient occlusion is the reason caused the problem, so is it a Unity Bug?

I tried the exact same steps that you mentioned (putting a mirror in the 3rd room of the demo), but I don’t have your issue :confused:

I got this issue, too.
Disable ambient occlusion in planar reflection probe’s custom frame setting fix this problem.

I am using Unity 2020.2.2 with HDRP 10.2.2, and I also found that the position of the mirrored object is quite strange when viewing in VR.