Seek help with ARPG/Hack and slash financial information

Hello dear people,

my nickname is Machal, I come from Slovakia and I’m currently working on Isometric, action rpg/hack and slash game with strategic/survival elements for PC, that are totally unique and I believe that this game has potential to be quite popular as I’ve spent about 15 years playing rpg games so I have pretty good idea what should it contain.
This game will be PvE but also PvP oriented. No AAA, just simple and OK graphics, like PoE or D3.

I am doing it in Unity 5 for free, plan to buy the Pro version when it will get to any serious level.

But since I’m single person making this game, the amount of time I’m putting in is tremendous. I’ve been doing it for about a year, because game design is my real passion and I think that probably next year, maybe, I’ll be able to post it on Greenlight project via Steam as that seems to be the cheapest way for indie developers.

BUT, since I’m noob in C++, C# and other stuff, I will have to hire a developer for some advanced scripting like smart AI, particles and simillar things that will have to be original for this game.

My biggest fear is, what actually awaits me after I create enviroment, characters with animations, GUI, Menu and other design things.

Circa how much money do I HAVE TO prepare, in order to get this game operational?
How much does a networking cost or what important steps have to be done from the developer?

Can anyone experienced advise me? I don’t really want to spend like 2 years in designing my game and then I’ll actually find out, that I have no money to even get it finished.

Thanks for your time :slight_smile:

There are lots and lots of RPG starter kits in the Asset Store. Buy one of them and create it all without needing any additional coding. I personally recommend the Okashi Framework. Or you can go through all 200 RPG tutorials over at Burgzerg Arcade.

Wow, checked the Okashi tutorials, it looks amazing and saves hundreds of hours of work. Thank you very much! So this basically solves the coding job.
But what about the networking? What does it take to create this game to be accessible online? I know the hardware part, but the software bugs my mind.