Seeking Guidance on Creating Real-Life Human Holograms for HoloLens 2 with Unity

I hope this message finds you well. I’m reaching out to this wonderful community because I’m embarking on a fascinating project, and I’m seeking guidance and advice from those with experience in creating real-life human holograms for the HoloLens 2 using Unity.

My goal is to develop immersive and lifelike holographic experiences that feature realistic human representations. I believe this technology has the potential to revolutionize various industries, from education and healthcare to entertainment and communication.

While I’ve done some preliminary research and experimentation, I recognize that this is a complex and multidisciplinary undertaking, and I would greatly appreciate the insights, suggestions, and potential resources that this community may have to offer.

Here’s a bit about what I’ve been working on so far:

  • HoloLens 2 Development: I’ve been actively developing applications for the HoloLens 2 using Unity, and I’m comfortable with the development environment and tools.

  • 3D Modeling: I’ve explored 3D modeling techniques to create human avatars, but I’m particularly interested in photorealistic or highly detailed models.

  • Motion Capture: I’m also looking into motion capture technologies to capture realistic human movements and gestures for use in my holographic experiences.

Now, I have a few specific questions and areas where I’d love your expertise:

  • Creating Realistic Human Avatars: Are there any recommended methods or tools for creating lifelike human avatars for use in Unity and HoloLens 2?

  • Motion Capture Integration: How can I effectively integrate motion capture data into Unity for realistic human movements within holographic experiences?

  • Performance Optimization: What are the best practices for optimizing performance when dealing with highly detailed 3D models and complex animations in Unity?

  • Tutorials and Resources: Do you know of any tutorials, courses, or resources that delve into the creation of human holograms for HoloLens 2? Any recommended books, websites, or online communities that can provide valuable insights?

I’m eager to learn from your experiences and expertise, and I’m open to collaborating and sharing insights as well.

Thank you in advance for any guidance, suggestions, or resources you can provide. Your input will be invaluable as I continue to explore this exciting field.

Warm regards,

Daniel B.

Note our FAQ :

For 3D models and avatars, I don’t think HoloLens is unique among XR platforms in terms of advice. Just make sure you are within device budgets for triangles and draw calls.

For tutorials, I would recommend that you start from Microsoft’s documentation and resources.