Hello Unity Community,
I’ve been trying to achieve an inverted/cut-out mask effect in Unity 6 (URP). This used to work for me using stencil buffer solutions, but since upgrading, stencil buffers no longer seem to behave as expected in URP.
Screenshots
Here’s an example of the effect I’m trying to achieve:
What I Need
I’m looking for guidance on how to achieve this effect in Unity 6 with URP. Any advice or updated workflows would be greatly appreciated.
Thank you! Let me know if more details are needed.