When you have those clear visible alloc spikes (good work, very good UX) a user expects that he can follow that trail and dig down. Not intuitive like it is at all.
Havent tried the analyzer package. But its beside the point since you do present alloc in the current UI.
edit: Managed to find it with timeline, had to expand scripting threads and then there was some red stripes there. But it doesnt really tell me anytrhing so I still need to go back, find that thread in the dropdown and then I can dig in deeper in the stacktrace
Yeah, we’re aware the UX isn’t great. I was just trying to give you other ways to work around it until we address this.
You should be able to select it, switch to Hierarchy and have that view automatically retain the selection and show you the relevant thread. Might be your Unity version is to old to have that working properly though.
Also, Deep Profiling should get you the scripting samples around that as well, if at a higher instrumentation overhead than the Allocation Callstacks feature