SEGI (Fully Dynamic Global Illumination)

Spot and point light GI corrected and refined to properly attenuate the light power and work with mesh lights

Runtime camera toggle

Unity 6 URP Render Graph conversion and also added embedded Temporal AA for that version

Forward and Forward+ support by providing the GBuffers in a custom renderer feature

Local point light GI used with dynamic mesh GI for wall candle lighting emulation

An update on the current state of the LUMINA project, added

  • Forward and Forward+ support
  • Module to toggle between scene cameras without flashing lights from initialization
  • Renderer Graph conversion for Unity 6
  • Refined and corrected the point and spot lights GI support

LUMINA Corridor Demo (Windows):

More info in the [forum thread ]( [RELEASED] Lumina GI -Real time Voxel based global illumination for URP-HDRP, no SDFs baking page-5#post-9891117)

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