Spot and point light GI corrected and refined to properly attenuate the light power and work with mesh lights
Runtime camera toggle
Unity 6 URP Render Graph conversion and also added embedded Temporal AA for that version
Forward and Forward+ support by providing the GBuffers in a custom renderer feature
Local point light GI used with dynamic mesh GI for wall candle lighting emulation
An update on the current state of the LUMINA project, added
- Forward and Forward+ support
- Module to toggle between scene cameras without flashing lights from initialization
- Renderer Graph conversion for Unity 6
- Refined and corrected the point and spot lights GI support
LUMINA Corridor Demo (Windows):
More info in the [forum thread ]( [RELEASED] Lumina GI -Real time Voxel based global illumination for URP-HDRP, no SDFs baking page-5#post-9891117)
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