Segmentation Fault in NativeInputSystem:IOCTL on Ubuntu 18.04

My project uses Unity 2020.2.1f1 with a local copy of the InputSystem repo at the 1.1.0-preview.2 release.

We run Unity tests on a build machine running Ubuntu 18.04 using the command line interface:

$UNITY_EXE -batchmode -nographics -testPlatform playmode -testResults results.xml -runTests -projectPath $MAIN_PROJECT_PATH

When the test runner reaches a section of our code that sets InputSystem.settings.updateMode the process consistently crashes with this stack trace:

This same test process had been running reliably on Unity 2020.1, the crash only started occurring after we upgraded to 2020.2.

Has anyone else encountered this crash? Any guesses about how I can resolve it? Thanks in advance.

This issue is currently blocking our CI pipeline, which is a major pain (we’ve been running without testing for the last month).

Just a hail mary, in case you have a quick thought for a workaround.
@Rene-Damm

Perfectly fine if there isn’t an immediate fix, just trying to find a way to get it functioning again.