Using network animation i can run all animations in client :), but want select only some for run in client.
How can I do this?
I did so
if (!isLocalPlayer)
{
spriteRendererClient.GetComponent<Renderer>().enabled = false;
spriteRendererServer.GetComponent<Renderer>().enabled = true;
return;
}
else {
spriteRendererServer.GetComponent<Renderer>().enabled = false;
spriteRendererClient.GetComponent<Renderer>().enabled = true;
}
it worked ![]()