Select elements programmatically in editor

Is it possible to select elements in the editor similar to runtime with GetComponentsInChildren<>? I need to change the common properties of a lot of UI elements. Thank you

Sorta… it’s more like FindObjectsOfType() than GetComponentsInChildren() though.

In the search field type t:MyScriptClassName

Then you can Ctrl-A all GameObjects, and over in the inspector be able to edit the common Component.

In other extremely useful news, you can open more than one inspector window, and then you can actually lock one window (upper right corner) and use the other one to find other stuff.

Don’t forget to unlock it when you’re done. That’s always … baffling.