Hi!
I have a question about shaders. I have a select frame that consists of a simple box. When I want to select something I scale the box at runtime.
The problem is that there is a texture stretch when I scale the box.
Is there a way to compensate for this in ShaderGraph?
So far, the texture with frame seems to me to be the best option, as I can also use the emission here. I have also looked at other outline shader tutorials like this one:
The problem is that only the outer lines are present and not all edges.