(Problem)
I have came across a pretty annoying issue, I need to select a game object that does not have a single selectable component. Which is infuriating because I have alot of those kinds of objects, I need a handle, gizmo, or a dummy object that only has a presence in editor, that I can click on in the editor. I want to see if the community has a solution first before I try to make one.
(Context)
I made a pathfinding system involving a lot of waypoints for a complex 2D platformer.
All the waypoints sit on a single parent named Waypoints, There is at least 100 or more waypoints. My current way to select a object is to scan through the objects to find the one I want to edit. Do to the nature of the garbage collector, it has to dispose of memory often because what I’m assuming is the inspectors fault, Leaving a small delay before I can continue scanning through the objects, Annoying and a little bearable but definatly adding to the currently fubar situation.
(What I hope exists)
An example script to help select those un-selectable objects(With a mouse).
A handle function(that I haven’t found by name) so I can make a editor script for the waypoint comp to make it selectable.
Something that exists in the doc that pertains to this situation.
A feature request link, so I can upvote it.