Hi,
we have developed a road mesh / traffic generator that consists of nodes.
The problem is that you cannot actually select a gizmo in editor mode and move its transform. Now we need to find the right node in the hierarchy which is not very intuitive at all.
I cannot imagine this functionality hasn’t been implemented yet since it’s such a generic requirement. Can’t find it in the docs though.
- Is this possible, and how?
- Is there a “editor on move transform” so that we can regenerate (a part of) the mesh instantly?
Thanks!