Selectable gizmos

Hi,

we have developed a road mesh / traffic generator that consists of nodes.
The problem is that you cannot actually select a gizmo in editor mode and move its transform. Now we need to find the right node in the hierarchy which is not very intuitive at all.
I cannot imagine this functionality hasn’t been implemented yet since it’s such a generic requirement. Can’t find it in the docs though.

  1. Is this possible, and how?
  2. Is there a “editor on move transform” so that we can regenerate (a part of) the mesh instantly?

Thanks!

  1. gizmos are a consequence of selecting a GO, they don’t exist on their own commonly … but perhaps I’m missunderstanding?
  2. sounds like a job for on draw gizmo and call update with the new transform position.

Sorry for reviving an old thread but I’m looking in to this. I have dynamic mesh and I’m trying to make control points in the editor using gizmos.

  1. wrong, look at the Unity camera gizmo, it can be selected without a body.