Upgraded to 2019.2 and I am now getting this error: "Selected texture format ‘ARGB 16 bit’ for platform ‘DefaultTexturePlatform’ is not valid with the current texture type ‘Default’. every time I manually bake the lightmap using all mixed lights and set to shadowmask, was working fine within 2019.1.11.
Anybody got any ideas?
It’s a known issue that just hasn’t been fixed… as a temp workaround to get rid of the error for now, unchecking ‘Compress Lightmaps’ does the trick:
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Same bug here in 2019.3.1, and the workaround was effective – except that I had to delete the existing lightmaps (using the other option from the little arrow on the “generate lighting” button) to get rid of the problematic data and start clean.