You’ve got a script on a multitude of objects(say puzzle cases), you change an initial float preperty, changes don’t take place in the editor, you press Reset
now they change, but only in one puzzle case,i.e. you have to select them one by one and do and reset them(((one click for selecting the object +1 for showing Reset/Remove menu +1 for hitting Reset) times 100 cases)times 10 levels) = 3000 clicks + 200 keystrokes to write this post
As opposed to (2 clicks for selecting adjacent objects using Shift+Left)+ 2 for
Reset and its arrow = 4 times 10 levels = 40!
This is Just a little comparison that can get really even more amplified then 300:4 as you go along with time and objects to modify.
Again Would be NICCCCCE to integrate this in the Editor once and for all. Rlease?
-S
Good Idea
Remove the var from script.
Compile.
Reinstate the var (with new value).
Compile.
Report back on how it went.