If you have an open scene, is there a way to get all objects in the scene, active or not?
I’m looking for a code equivalent to Selection.objects when you’ve cmd-A’s the hierarchy.
If you have an open scene, is there a way to get all objects in the scene, active or not?
I’m looking for a code equivalent to Selection.objects when you’ve cmd-A’s the hierarchy.
I’m new to this… but I think it might depend on what you wanted to do with all the objects after you selected them. What did you have in mind?
You get be able to get away with “GetComponentsInChildren” if there was some high-ranking GameObject near the top.
Fletch
edit: Ack! That only selects active objects.