Selecting an enemy using raycasthit mouseclick. Object reference not set ...

Hey, I’m having an issue with my target selection system… It should assign the clicked object to the gameobject ‘selectedUnit’ and my aim is to make a mmorpg-style selection system.
I have a box collider and the tag ‘enemy’ set inside the unity editor, also there is a rigidbody. I have tried to set it to ‘trigger’ as well, but it seems like it didn’t do much. Please help. The ‘enemy’ is a typical 3d cube object.
Error: [10:58:54] NullReferenceException: Object reference not set to an instance of an object. playerStats.SelectTarget () at Assets/Scripts/newScripts/playerStats.cs:66

When doubleclicking the error it is in the Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
part. Below find my whole script. Thanks

Please help, thanks a lot, I appreciate it. :heart:
Here is my code:

public string user;
    public int level;

    public float currentHP;
    public float maxHP;
    public float currentMP;
    public float maxMP;

    public float baseDMG;
    public float currentDMG;
    public float baseAS;
    public float currentAS;
    public float baseEvade;
    public float currentEvade;
    public float baseCrit;
    public float currentCrit;

    public float hpRegenTimer;
    public float hpRegenAmount;
    public float mpRegenTimer;
    public float manaRegenAmount;

    public float currentXP;
    public float maxXP;

    public bool isDead;

    public GameObject selectedUnit;

    public enemyStats enemyStatsScript;

    // Use this for initialization
    void Start () {
      
    }

    // Update is called once per frame
    void Update()
    {

        if (Input.GetMouseButtonDown(0))
        {

            SelectTarget();
        }

        if (Input.GetKeyDown("1"))
        {
            if(selectedUnit!= null)
            {

                BasicAttack();
            }
        }
    }

    void SelectTarget()
    {

        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 10000))
        {

            if (hit.transform.tag == "enemy")
            {

                selectedUnit = hit.transform.gameObject;
                enemyStatsScript = selectedUnit.transform.gameObject.transform.GetComponent<enemyStats>();
            }
        }
    }

    void BasicAttack()
    {
        enemyStatsScript.ReceiveDamage(10);
    }

I have fixed the error. Camera must be set to Main Camera.