Selecting multiple sprite files in the project throwing this error in Unity v2020.3.42f1

Hello there,
I just updated my project to latest Unity Editor 2020 LTS and getting this error multiple times when selecting multiple sprite files in the project:

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.TextureImportPlatformSettings.CacheSerializedProperties (UnityEditor.SerializedProperty platformSettingsArray) (at <2cd7f07c7b884ea9bf02386eb91a464c>:0)
UnityEditor.TextureImporterInspector.<OnInspectorGUI>b__106_2 (UnityEditor.TextureImportPlatformSettings settings) (at <2cd7f07c7b884ea9bf02386eb91a464c>:0)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.TextureImporterInspector.OnInspectorGUI () (at <2cd7f07c7b884ea9bf02386eb91a464c>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <bf2356d10abb4ac9a31a334d3389ec17>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Other than that I am also getting this warning when I am in play mode:

SpriteAtlasManager.atlasRequested wasn't listened to while New Sprite Atlas requested.

Any solution?

I suggest you filing a bug report with a reproduction project attatched