Selecting objects in scene view, top object preference

When I select objects in the scene view sometime I get the top object other times I get some lower component or LOD, is there anyway to always select the top object as default?

A lot of time I want to quickly move an object in the scene view, I select it, then move it then realize I actually selected LOD2… arg… 99.9% of the time I want to select the very top game object not a sub component.

Thanks,

V

the SelectionBase attribute solves this if you have a script on the root object you want to select
ie:

[SelectionBase]
public class WeaponAuthoring : MonoBehaviour{
}