Selecting which colliders are relevant

Is it possible to tell an object with a collider not to concern itself with something else with a collider? I am currently having several problems shooting my characters projectiles. One problem being as that they are hitting the character before going anywhere. If I was able to tell the projectiles to disregard my characters collider I think it will solve my issues.

Thank you in advance.

Did you TRY to Google this? I found it after one search: Unity - Scripting API: Physics.IgnoreCollision. Remember, GOOGLE IS YOUR FRIEND.

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Thank you, I totally forgot about Googling! Well that issue has been resolved.

No problem.