I’m building a multiplatform app for VR/AR using XR management. When running on Android it crashes when I have the Oculus XR plugin installed. I get following debug line:
AndroidPlayer(ADB@127.0.0.1:34999) Multiple XRInputSubsystem found. Using oculus input
The thing is, I do not want to use the oculus input on Android. How can I programmatically disable the oculus subsystem or how can I make it select another subsystem?
in a coroutine to initialize vr after changing the list of systems to load to exclude oculus or change the order so oculus is after the one you want to load.