Hello! So im trying to select objects with my selection box. The drawing part runs perfecly,but selection is not happening, if selection box wasnt drawn from an upper right corner.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using RTS;
public class testSelectionBox : MonoBehaviour {
public Texture2D texture;
bool draw;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
draw = true;
rect = new Rect(Input.mousePosition.x, -(Input.mousePosition.y - Screen.height), 100, 100);
}
}
if (Input.GetMouseButtonUp(0))
{
for (int i = 0; i < ResourceManager.playerUnits.Count; i++)
{
if (rect.Contains(WorldToGuiPoint(ResourceManager.playerUnits*.transform.position)))*
{
Debug.Log(playerUnits*.name);*
}
}
draw = false;
}
if (Input.GetMouseButton(0) && draw)
{
rect.xMax = Input.mousePosition.x;
rect.yMax = Screen.height-Input.mousePosition.y;
}
Debug.Log(rect);
}
void OnGUI()
{
if (draw)
{
GUI.DrawTexture(rect, texture);
}
}
public Vector3 WorldToGuiPoint(Vector3 position)
{
Vector3 guiPosition = Camera.main.WorldToScreenPoint(position);
guiPosition.y = Screen.height - guiPosition.y;
return guiPosition;
}
}