I am not sure how this might work if I go along with Arturo’s design framework:
-
Single scene
-
Multiple-Buckets
-
The code selects only 1 single bucket to download
Somehow I missed the step for doing that.
Dara
I am not sure how this might work if I go along with Arturo’s design framework:
Single scene
Multiple-Buckets
The code selects only 1 single bucket to download
Somehow I missed the step for doing that.
Dara
This is the code I have so far load a scene:
public void load()
{
Caching.ClearCache();
Addressables.LoadSceneAsync(“Assets/Environments/Scenes/AnimeRPG1.unity”, LoadSceneMode.Single, true).Completed += (async) =>
{
Debug.Log(“Async load done!!!”);
//…
};
}
This scene was actually made Addressable via the default_group including all that the scene needed.
My question is: I like to make one such scene for all the similar Anime RPG scenes but switch the Addressable Group.
Or is there a better way to do this.
In documentation and another Addressable Unity Forum , there are unnumbered issues with loading multiple groups and Addressables in the code.
I was wondering if there is a well-known and clearly working way for us to proceed.
Dara