Selection from Multiple-buckets

I am not sure how this might work if I go along with Arturo’s design framework:

  1. Single scene

  2. Multiple-Buckets

  3. The code selects only 1 single bucket to download

Somehow I missed the step for doing that.

Dara

This is the code I have so far load a scene:

public void load()
{

Caching.ClearCache();

Addressables.LoadSceneAsync(“Assets/Environments/Scenes/AnimeRPG1.unity”, LoadSceneMode.Single, true).Completed += (async) =>
{
Debug.Log(“Async load done!!!”);
//…
};
}

This scene was actually made Addressable via the default_group including all that the scene needed.

My question is: I like to make one such scene for all the similar Anime RPG scenes but switch the Addressable Group.

Or is there a better way to do this.

In documentation and another Addressable Unity Forum , there are unnumbered issues with loading multiple groups and Addressables in the code.

I was wondering if there is a well-known and clearly working way for us to proceed.

Dara