I’m trying to stabilish a behaviour that allows player characters to “pass-trough” each other, but don’t “pass-trough” anything else (floor, enemies, boulders, chests, etc). How can such behaviour be achieved in Unity?
I’m trying to stabilish a behaviour that allows player characters to “pass-trough” each other, but don’t “pass-trough” anything else (floor, enemies, boulders, chests, etc). How can such behaviour be achieved in Unity?