Is there a way to make some NavMeshObsticles not affect certain NavMeshAgents? I tried using layers but that doesn’t seem to work.
I am also interested in this.
A NavMeshLink does allow the agent to get past the obstacle, but that’s a pretty awkward solution.
The closest I can get right now is to use modifier volumes to set the mesh around the “obstacles” to an area that only one of the agents is allowed to use. However, it looks like this will require the mesh to be manually updated every time I add or remove the obstructions.