Selective reflection. Is it possible?

Hello there :slight_smile: I am a 3d modeler and i don know much about shaders so i was wondering if you guys could help me. I wanted to ask if it is possible to create a shader that has some sort of selective reflection driven by the aplha channel or some reflection map and also to have a normal map slot like the bumped specular. Let me show you what i mean:

Thanks in advance :slight_smile:

Actually in my Framework on asset store, my 2 texture reflection shader work just like that - alpha channel controls how much is reflected

link in my sig