I have a model in Blender which consists of a hierarchy of “real” objects and “dummy” objects. For example:
- Biped Mesh
- Rigging Control
- Left Hand Control
- Face Control
- Eye Control
In the example, everything in the Rigging Control hierarchy are empty objects that act as targets for IK, animation control, etc. I would like to exclude these objects from Unity so that they do not import. Is there a way to do this?
(I know I can delete the objects manually when I instantiate a copy in Unity’s scene editor, but this breaks the prefab connection. As I am still in the art tweaking phase, I would prefer not to do that.)