Not sure how to describe this better, but I’m finding that objects in my scene are not particularly 'clickable" until I’m very close to them.
I’ve got a large scene, and the use sometimes will be clicking on an object (which often triggers a script) from a long way away. I find that unless you’re right close to it, it doesn’t recognize it’s been clicked on.
How can I increase the sensitivity of clickable objects?
When you are dealing with very long distances, floating point errors might be enough to make the ray miss altogether.
Like the 1 in 60 rule of aviation, a deviation of 1 degree from your track can create a position error of 1 mile after 60 miles.
I don’t know how you would want to fix it in your case, but you need to be able to handle a little error in the raycast. Maybe fire several, although that’s not the best fix.