Selectivity limited....

Not sure how to describe this better, but I’m finding that objects in my scene are not particularly 'clickable" until I’m very close to them.

I’ve got a large scene, and the use sometimes will be clicking on an object (which often triggers a script) from a long way away. I find that unless you’re right close to it, it doesn’t recognize it’s been clicked on.

How can I increase the sensitivity of clickable objects?

I sometimes have problems this way, too. I’m using manual raycasts to manage my mouse clicks, but the raycasts sometimes fail to hit from far away.

When you are dealing with very long distances, floating point errors might be enough to make the ray miss altogether.

Like the 1 in 60 rule of aviation, a deviation of 1 degree from your track can create a position error of 1 mile after 60 miles.

I don’t know how you would want to fix it in your case, but you need to be able to handle a little error in the raycast. Maybe fire several, although that’s not the best fix.

-Jeremy

Make their colliders bigger.