SelectTarget Does not exist Current Context

Hi there first of all i want to say i have been following BergZerg arcade tutorial on rpg game. But on tutorial 08-10 i ran into a problem as stated as the title. Here is the image on what the problem is Error

and here is the code

using UnityEngine;

using System.Collections;
using System.Collections.Generic;

public class targeting : MonoBehaviour {
public List targets;
private Transform selectedTarget;

private Transform myTransform;

// Use this for initialization
void Start () {
	targets = new List<Transform>();
	selectedTarget = null;
	myTransform = transform;
	
	AddAllEnemies();

}

public void AddAllEnemies()
{
		GameObject[] go = GameObject.FindGameObjectsWithTag("enemy");
	
		foreach(GameObject enemy in go)
				AddTarget(enemy.transform);
}
private void SortTargetsByDistance()
{
		targets.Sort(delegate(Transform t1, Transform t2)	
	{ return	Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));	});

}
public void AddTarget(Transform enemy)
{
	targets.Add(enemy);
}

private void TargetEnemy()
{
	if(selectedTarget == null)
	{
			SortTargetsByDistance();
			selectedTarget = targets[0];
	}
	else
	{
			int index = targets.IndexOf(selectedTarget);
		
			if(index < targets.Count - 1)
			{
					index++;
			}
			else
			{
					index = 0;
			}
			DeselectTarget();
			selectedTarget = targets[index];
			
	}
	SelectedTarget();
}

private void SelectTarget()
{
		SelectedTarget.renderer.Marterial.color = Color.red;
	
	playerattack pa = (playerattack)GetComponent("playerattack");
	
	pa.target = selectedTarget.gameObject;
}

private void DeselectTarget()
{
		selectedTarget.renderer.Marterial.color = Color.blue;
		selectedTarget = null;
}

// Update is called once per frame
void Update () {
		if(Input.GetKeyDown(KeyCode.Tab))
		{
			TargetEnemy();
		}
}

}

There are a couple of typos on your script:

  • You declare a private variable called
    “selectedTarget” but in the
    SelectTarget() method you refer to it
    as SelectedTarget → Note the capital
    S.
  • The other problem is that you
    declared “SelectTarget()” method but
    then you call “SelectedTarget()” →
    Note the ED in the name