Self-hosted MasterServer does not listen on any port

Hi, I compiled the MasterServer (2.0.1f1), Facilitator (2.0.0) and ConnTester (2.0.0) in the newest version from here: Game Development Software: Build a Multiplayer Game | Unity, I got 4 IP adresses reserved and set up correctly, I forwarded the default ports in the firewall, I think that would be it, right?

21-03-2013 15:05:25     INFO    Writing PID to MasterServer.pid
IP address: 127.0.0.1
IP address: xxx.xxx.xxx.xxx
IP address: xxx.xxx.xxx.xxx
IP address: xxx.xxx.xxx.xxx
IP address: xxx.xxx.xxx.xxx
21-03-2013 15:05:25     LOG     Unity master server version 2.0.1f1
21-03-2013 15:05:25     LOG     Master server port set to 23466
21-03-2013 15:05:25     LOG     1000 connection count limit
21-03-2013 15:05:25     LOG     To quit press Ctrl-C
----------------------------------------------------

The game gives me:

Failed to connect to master server at xxx.xxx.xxx.xxx:23466

Well, NONE of these servers even start up an actual server and listen on a port. I compiled them on my dedicated linux server (Ubuntu Server 10.04.4 LTS). The command netstat -an | grep "LISTEN " does not show anything listening on ports 23466, 50005 or 10737.

Has someone encountered this already? Please help! I have a game here, I would love to publish, but I can’t without this MasterServer :frowning:

Thanks in advance!

1 Answer

1

netstat -plunt

does the job of showing the open ports (UDP duh). But still everytime I use the connection tester I receive ConnectionTesterStatus.Error