Self illuminating shader?

Any idea how to make a material ignore all lights and just be self illuminating?

Basically I have a video on a quad and I want the video to use the color values from my video file and not be affected by any lights in the scene.

Thanks

Phil

Try using an “unlit” shader. I think unity ships with a few different versions of these.

I tried search for unlit Unity shaders but the links I found were for writing my own.

Do you have any links or specific things I could search for ?

Thanks

Phil

Output the color to emission. That will make it look as if it glows.

o.Emission = color;

If you select your material and click on the dropdown for the Shader setting, Unlit\Texture is one of the built in options.

Or you can use the Standard shader and set your video as the Emission Color texture, which would let you have a shiny surface, and cast shadows, and even emit light into the scene*, like a real CRT, which the default Unlit shader will not do.

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