Is there a way to create a self-updating Unity 5 game without an external launcher?
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Asset bundles. You can use them to update content. Have a version check system, and on launch, check the version number against a server, if it’s a different version, then download an asset bundle and update the game.
How about binaries? I’m thinking about classic exe/dll patches.
It would be also nice to have delta updates, where I have to download only what changed in a given file.