Hey guy’s what’s up!?
So I new here But I want to help people that want goob models
So I’m selling models in TorboSquid
This is my profile, from there you can see the models that I modelling:
To be honest to you these are not sell able the edges are not smoothed the poly count is huge.The m14 rifle has 15k polys but still has flat edges.The only thing thats sell able is bed,boat and tv.But they are too high poly for games except the boat.
Hello Killerscripter. I had a look to your old posts, looks like people has been nice with you, and you still don’t understand you don’t have the skills to sell models for games (in fact, I think your assets are not even good for CG renderings).
Stop trying to sell that stuff because you won’t make it. You should learn how to model for games.
Low poly means many things: 16 triangles for an iOS title building, 100 for a web based game or 3000 for a PC game. Your bed is far more complex than a building for a PC game.
Unwrap your models, a game is rendering in real time, you can’t have complex materials like in 3D max. A game only uses textures that flatten all the faces on the bitmap.
Someone buying your models won’t be able to use them in game. There is nothing in them suitable for games.
It is you that is spamming your models again. be happy with your money, but delete those models from the unity forum. they are useless for this game-engine. If you keep posting them you obviously want to scam people.
It’s from polycount, indeed, but not mine. I wanted to find quickly an image already uploaded to post here. That thread is a really good place for that
Come on guys, the bed could be used in a game for a main character, killerscripteres what you need to do is to animate it, just make some basic animations like walk, run, idle etc. You don’t even need to UV unwrap it, if you make the game in a first person view, no one will know that it lacks some color. You could easily sell it for 300-400 bucks.
Are you kidding me. You again.
Like I have said before, these models are not suitable even for rendering. Let alone for Game Engine.
In today’s cut-throat CG Rendering Business, polygon and texture efficiency matters. A good model with efficent polygon distribution across the whole model and good use of texel will save hours even days from rendering, because it cuts down wasted CPU cycle on light bounces on those excess polygons. Those models are 10 times over its polygon budgets. It means even if you buy them for CG rendering, it will take you at least 10 times longer to render out your image, which in term means you won’t meet the deadline for client, you get less business, and you go bankrupt !
Just an honest suggestion to you killerscripteres. Stop spamming the forum with your model. Learn to model and texture better. Spamming the forum hoping to get “lucky” by scamming a few unwitting users into buying your model won’t get you very far. Its far easier if you just learn to produce quality models, then people will actually knock on your door themselves trying to give you money!