Hey everyone.
As we all know it’s getting tougher and tougher to make any decent profit with apps / games on the app stores. My personal revenue has been squeezed so much this past year and I find myself at the whim of every app store algorithm change. So I’m thinking more about different business models.
I’m considering licensing my unity projects to other developers so they can create their own games from it. So for example, I would provide the full unity project to another developer, they would then change the art work on their side and any other parts they wished and then publish a new game on either iOS or Android.
For this I would charge a license fee of $1000 for example, and also receive a small percentage commission once the game is live of all generated revenue (~5%). For this I would support and update the project to include new features such as new ad networks, social networking etc (depending on the demand).
The games are not very large but are quite addictive and easy to pick-up, and so the licensing price would vary.
For other developers it means they would have a game complete fast that they can then publish, as opposed to paying an expensive team to develop the game from scratch.
I’m thinking about testing this model with one or two developer clients first to go through the process, and then opening it up to other developers, but I’d like to know what you all think. Good, bad, stupid etc ![]()
Here’s the list of games on iTunes, google play, and amazon:
Google:
https://play.google.com/store/apps/developer?id=Run+And+Gun+Free+Android+Games&hl=en
iTunes:
Amazon:
Amazon.com Play&node=2350149011
Thanks for any feedback
Martin
