selling rights of a game(source)?

do manny people buy the whole game rights and all? do you make more money from doing this then publishing your game? i made a game and it only has 7 downloads and its free you can check it out hear:https://market.android.com/details?id=com.TylerPerry.TankTownBL&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UeWxlclBlcnJ5LlRhbmtUb3duQkwiXQ

Yes - you can sell the rights to your game IP and/or source codes if you want to.

You’ll have to decide whether you want to sell the source for everybody for less money (assetstore) or to only one person/company for more money.

Yet if you say the game itself downloaded only 7 times. That’s a hint it’s not good enough, unfortunately.
Chances are you won’t get much for the source either.
Checking out the screenshots it’s nothing I’d pay any money for, either. Sorry.

If you want to sell source code or whole IPs you’d better have something really awesome or well-known on your hands.

You certainly can. I have sold games (and other software) this way in the past, and I’d do it again if the right deal came along. Similarly, I would happily buy games in this fashion (although only ever exclusively) if the right deal came along. However, the first thing I’m going to look for is bucket full of awesome sauce. Failing that, my first question would be “How much money has the game made so far, and can you please forward me the statements to prove it”.

Your game looks quite decent from a cursory inspection, but not enough awesomeness that I would forego the financial questions, and since you’ve already told me it’s had 7 downloads, at this point - in the words of Duncan Bannatyne - I’m oot.

Perhaps it might work as an asset store purchase for people who have yet to make a complete game in Unity. Assuming that it’s functional and relatively bug-free, it might be something people would buy for educational purposes.

Hmm you know this is something I’ve been wondering about too in the past, selling ideas/games to big game companies. Let’s say you’ve got an interesting concept for a game, say the next “Mario” or “GTA” of the incoming next generation of games, but unfortunately you don’t have the finances to back up your ideas. Money is important in developing games if you’re really serious about making it marketable, especially the more complicated your idea is. For example, you’ve got a great story, but you don’t have anybody to do the voice acting for you. You also don’t have a sound designer (or at least a capable one) who can create the sound effects you’ll be using. You can’t just grab things from google and slap it in your game due to legal issues.

From what I’ve read in the past, it was said that even before you try selling game ideas to the bigger and more well known game companies, you’ll need to have at least a prototype of the game and at least a trademark or some kind of legal document that says you actually own the game, even before they bother opening your package or e-mail (this is to protect them from “You Stole My Ideas” lawsuits. This is actually pretty similar to how you can’t just send a demo tape of the song you composed or recorded to music companies if you’re a song writer/performer.

I’m not sure about how much money you’ll make if you just sell the rights to your ideas to big game companies (or even other people). I imagine they’ll pay you a sum of money if they actually think your game has a chance to at least get them some profit, but that’s all you get, afterwards since they own the rights, they’re free to modify and develop further on the idea without having to pay you. I guess you really need to weigh the value of your idea if it’s worth, say just $50,000 versus when you think you can actually make the game a hit and make money in the millions if you kept the rights to it than sold it completely.

Personally, I wouldn’t sell the rights to a game idea that I have that I believe in so much. It’s like selling your own “baby” lol! It just might be the next Mario/GTA/Angry Birds and then someone else will benefit from my own original creation. I’d just make money to fund my needs in some other way, such as selling little generic assets that anybody can come up with.

If you think you’re going to sell your game to a big company for $50k plus, I hope you have a track record of completing hit games.