Is there any way that I can have the perspective of one camera used as a semi-transparent layer over another?
Use a rendertexture for the camera; see here for an example (with the CrossFadePro and DreamWipe routines). Requires Unity Pro.
Is there any way that I can have the perspective of one camera used as a semi-transparent layer over another?
Use a rendertexture for the camera; see here for an example (with the CrossFadePro and DreamWipe routines). Requires Unity Pro.