I have a project I’d like to just locally test on my iPad. I don’t need to publish this build and it’s not for profit or anything like that. I am an Android and Windows guy through and through. I am wanting to send it to a friend to have them try it out and see what they think of it so far. How can I do the equivalent of sending the data and executable file for iOS?
Anything helps thank you!
If you’re not familiar with deploying to iOS, this is going to be a little hard and annoying. Long story short, you’ll need to:
- Export an XCode project of your game from Unity.
- Build the project using XCode from a MacOS environment.
- Upload the compiled game to TestFlight and assign test accounts to play it. You can do this directly from XCode or using the Application Manager in a MacOS environment.
In this blog post you’ll find a bit more of information about testing Unity games on iOS. I hope this can help you to start digging into the iOS build process!