Here’s the scenario:

I’m working on a project where on the server a player spawns and can be controlled. A bird’s eye perspective is used there. The clients that connect can only see from a first person perspective, but each client has a different angle. So if there are enough monitors you have kind of a panoramic view. This is designed for a lab scenario.

On the client, an int value from a local file is read. The question now is, how can I send this value to the server and where to place the functions?

Because of the scenario, there is 1 script, that only runs on the server and 1 script, that only runs on the client.

I just figured out, that I can solve this by using NetworkClient.Send.