i have a situation where when an event happens, id like to play different videos on up to 5 screens,
i generally have it “working”, currently. each player has its own camera and i am using the following code to get the proper video up on its respective monitor
this gets the job done, but is VERY laggy, when i look at the stats its about 500 to 600 draw calls even though each camera is only looking at 1 video and cant see anything else
how else can i go about this?
is there a way i an send from the master computer (player 0) to the other players to locally only load 1 video?
i only used the codes right from the script ref, and the bug listed above from the other line of code suggested
problem solved tho (for now) i noticed i was creating the new objects inside of the update with no controls so it was making 5 new objects with movie textures every frame