I have a vr (quest) game with integrated editor. I’d like to mirror my changes in the app, inside the editor. Think transforms, instantiations, deletes, occasional exposed properties - nothing hardcore just essential vr tweaking as you know… Scales can be way off etc.
We used ALVR to be able to do edits in the editor and then you can hit play mode and have it stream to the headset. Best way we found to do quick edits in Unity and then test on the Quest without having to do a new build. It does require steam I believe (I didn’t work on setting this up, I had one of my team members work on it)
I’ll pursue level editing inside the game a bit further though, so that probably means listening to ADB strings or maybe just using TCP somehow. I don’t think it’s to hard to send info, the question is possibly how to get the Unity editor to react to that outside of play mode in editor.