hi
in reliblePipeline worked;
in fragmentedPipeline no work.
my setting
var NetWorkSetting = new NetworkSettings();
NetWorkSetting.WithFragmentationStageParameters(1000000);
m_serverDrive = NetworkDriver.Create(NetWorkSetting);
_fragmentedPipeline = m_serverDrive.CreatePipeline(typeof(FragmentationPipelineStage), typeof(ReliableSequencedPipelineStage));
my code
public async void SendProfileComplate( NativeArray nb, NetworkConnection nc)
{
await Task.Run(() =>
{
if (m_serverDrive.BeginSend(_fragmentedPipeline, nc, out var senddata) == 0)
{
senddata.WriteInt(bn.Length);
senddata.WriteBytes(nb);
m_serverDrive.EndSend(senddata);
nb.Dispose();
bn = null;
}
});
}
erorr
ssertion failed on expression: ‘gCurrentManagedTempMem != NULL’
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.Networking.Transport.NetworkDriver/Concurrent:BeginSend (Unity.Networking.Transport.NetworkPipeline,Unity.Networking.Transport.NetworkConnection,Unity.Networking.Transport.DataStreamWriter&,int) (at Library/PackageCache/com.unity.transport@1.3.4/Runtime/NetworkDriver.cs:232)
Unity.Networking.Transport.NetworkDriver:BeginSend (Unity.Networking.Transport.NetworkPipeline,Unity.Networking.Transport.NetworkConnection,Unity.Networking.Transport.DataStreamWriter&,int) (at Library/PackageCache/com.unity.transport@1.3.4/Runtime/NetworkDriver.cs:1222)
ServerCode:SendFragmentedDatatoClient (Netmsg_Min,Unity.Networking.Transport.NetworkConnection) (at Assets/Scripts/ServerCode.cs:2811)
Mongo/<>c__DisplayClass42_0:b__0 () (at Assets/Scripts/Mongo.cs:1158)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
erorr 2
ArgumentException: Could not allocate native memory. If this allocation was made from a managed thread outside of a job, you must use Allocator.Persistent or Allocator.TempJob.
Unity.Networking.Transport.NetworkDriver+Concurrent.BeginSend (Unity.Networking.Transport.NetworkPipeline pipe, Unity.Networking.Transport.NetworkConnection id, Unity.Networking.Transport.DataStreamWriter& writer, System.Int32 requiredPayloadSize) (at Library/PackageCache/com.unity.transport@1.3.4/Runtime/NetworkDriver.cs:232)
Unity.Networking.Transport.NetworkDriver.BeginSend (Unity.Networking.Transport.NetworkPipeline pipe, Unity.Networking.Transport.NetworkConnection id, Unity.Networking.Transport.DataStreamWriter& writer, System.Int32 requiredPayloadSize) (at Library/PackageCache/com.unity.transport@1.3.4/Runtime/NetworkDriver.cs:1222)
ServerCode.SendFragmentedDatatoClient (Netmsg_Min msg, Unity.Networking.Transport.NetworkConnection nc) (at Assets/Scripts/ServerCode.cs:2811)
Mongo+<>c__DisplayClass42_0.b__0 () (at Assets/Scripts/Mongo.cs:1158)
System.Threading.Tasks.Task.InnerInvoke () (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
System.Threading.Tasks.Task.Execute () (at <4a4789deb75f446a81a24a1a00bdd3f9>:0)
— End o