Hi there,
I have a Win8 “Master” PC which collects Kinect Point clouds and generates prefabs. The Editor can be open and run for this, it need not be a standalone exe.
I want to send the generated prefabs to a number of mobile devices in the same Network.
There seem to be two Options:
-
Assetbundle - generate Assetbundle on Runtime and offer to Smartphones for Download
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Send Binary per RPC call
BUT:
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It seems that I can only generate Assetbundles of existing prefabs, that have been labelled with an assetbundle Name. I cannot find how to assign a freshly generated prefab to an assetbundle?
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One cannot serialize game objects - only Images or text.
Does anyone have a solution/Workaround to this Scenario?
All help/Feedback is appreciated, even if it is a “not possible”…