Send Prefab over Network or AssetBundle?

Hi there,

I have a Win8 “Master” PC which collects Kinect Point clouds and generates prefabs. The Editor can be open and run for this, it need not be a standalone exe.

I want to send the generated prefabs to a number of mobile devices in the same Network.

There seem to be two Options:

  1. Assetbundle - generate Assetbundle on Runtime and offer to Smartphones for Download

  2. Send Binary per RPC call

BUT:

  1. It seems that I can only generate Assetbundles of existing prefabs, that have been labelled with an assetbundle Name. I cannot find how to assign a freshly generated prefab to an assetbundle?

  2. One cannot serialize game objects - only Images or text.

Does anyone have a solution/Workaround to this Scenario?

All help/Feedback is appreciated, even if it is a “not possible”…

You can serialize anything if you want to. If it is a point Cloud, you surely have some point data. If you use it in a unity application, it is probably converted to a mesh. You can serialize a mesh. You could serialize an array of points.
Disassemble it in your editor and reassemble it on your clients.