Hey guys.
I’ve got a question. Is it possible to make 2 builds. Let’s say Backbone.exe and Receiver.exe.
Backbone.exe launches Receiver.exe.
And now comes the question.
Receiver.exe has a few variables that need to be send to Backbone.exe. And the other way around.
But, how 
I’ve got this now.
using UnityEngine;
using System.Collections;
using System.Diagnostics;
public class script_main : MonoBehaviour {
private Process process;
// Use this for initialization
void Start () {
process = new Process();
process.StartInfo.FileName = @"C:\BUILDS\receiver.exe";
process.StartInfo.Arguments = "henk";
process.Start();
}
}
But how to access it in the receiver.exe?
You could use a encoded file to pass the parameters between the 2 builds, like xml file, or txt file.
I say encoded in case you don’t want your user to see the params.
Good look