Hello everyone!
Going from Raknet to the new Networking System, came to a point where i need some advice.
I have several GameObjects in my scene that work as managers, one called like : “ResourceManager” that have a list of ‘resources GO’ and some other information, when i am the server, my resourcemanager makes those resources depending on needs and choose prefabs and such, if you are the client then resourcemanager asks the server the resource list so it can instantiate those in their good position, rotation, and keeps the list updated when the client or server ask to destroy or build a new one.
Since the rpcs/commands can only be sent from “local authority” objects, that means this “manager” aproach is not suitable on unet?.
Am sure this is mainstream easy, but wanted to know what is the best solution talking about asking server stuff about the scene in my example.
Thanks for your time and advice!