Hello,
I’m currently working on a procedurally generated game, and when someone connects to a server, the server sends him region files that can get up to sizes of 200KB. The max size of a file in Unity’s fragmented channel, AFAIK, is 64KB.
My question are:
- Is there a built in solution for this?
- How do big games in Unity do this?
- If there is no built in solution, what is the best way to implement it, ID per message, a queue and a wrapper class that prevent messages over 64KB from being sent?